feat: add mock-mode docs and additional e2e tests (long investigation, recovery states)
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@@ -117,3 +117,175 @@ Each turn snapshot (inline in mock-client.js) contains:
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```
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The situationGraph returned by the fixtures matches the real route response shape exactly, ensuring the UI renders identically.
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---
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## Playwright E2E Scenario Automation
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### Purpose
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Playwright tests replay main mock investigation journeys to validate:
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- **UI layout transitions** — idle → loading → success/error terminal/recovery states
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- **State machine behaviour** — loading overlays, question changes, history rendering
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- **Terminal states** — CompletionCard (genuine completion) and EvidenceLimitCard
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- **Recovery states** — ProviderUnavailableCard, MalformedResponseCard content visibility
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- **History rendering** — turn count increases with each answer submission
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These tests do **NOT** validate reasoning correctness, candidate selection quality, confidence accuracy, or question quality. They are purely UI-layout and state-transition checks.
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### Quick Start
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```bash
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# Enable mock mode for all Playwright tests
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export NEXT_PUBLIC_CONFIDENCE_ENGINE_MOCKS=true
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# Run all E2E tests (headless, screenshot on failure only)
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npx playwright test
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# Run a single spec file
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npx playwright test tests/e2e/happy-path.spec.js
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# Run in headed mode for debugging
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npx playwright test --headed
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# Show browser console logs
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PWDEBUG=1 npx playwright test
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```
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> **Note:** Playwright is already listed as a devDependency (v1.62.1). No additional package installation is needed.
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### Screenshot Location
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Screenshots are automatically saved to `test-results/` in the project root when a test **fails**. They are named by test title and project. Pass-by-default tests produce no screenshots.
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To capture screenshots for every scenario (useful for visual regression), run with the `--retries=0` flag and inspect `test-results/`:
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```bash
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npx playwright test --retries=0
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ls test-results/
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# → happy-path-mock-mode/
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# → recovery-states-mock-mode/
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# → long-investigation-mock-mode/
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```
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### Scenario Fixtures
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All scenario data lives in `tests/e2e/fixtures/investigation-scenarios.js`. This file separates **content** (central statements, answer sequences, expected headings) from **test logic**. It is shared across all four spec files:
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| Fixture | Central Statement | Mock Mode | Turns | Terminal State |
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|---|---|---|---|---|
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| Happy path — multi-turn comparison | Product A vs B ratings | default (env var) | 3 turns | No terminal |
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| Happy path — complete investigation | Complaints + production | `complete` | 1 update turn | Investigation complete |
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| Evidence limit (stuck early) | Manufacturing quality | default (env var) | Start only | Evidence limit reached |
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| Provider error | Complaints + production | `error` | Start only | Error panel visible |
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| Malformed response | Complaints + production | `error` | Start only | Error panel visible |
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| Long investigation — European market entry | SaaS market entry | default (env var) | 4 answer turns | Investigation complete |
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| Contradiction fixture | Outsourcing consultants | default (env var) | 1 update turn | No terminal |
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| Diagnosis fixture | Customer churn | default (env var) | Start only | No terminal |
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| Comparison fixture | Product A vs B ratings | default (env var) | 2 update turns | No terminal |
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| Prioritisation fixture (team relocation) | London → Manchester | default (env var) | 1 update turn | No terminal |
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### What Each Spec File Validates
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| Spec file | Scenario coverage | Key checks |
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|---|---|---|
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| `happy-path.spec.js` | multi-turn, complete, evidence-limit, reset flow, loading transitions | Idle→loading→success transitions, CompletionCard/EvidenceLimitCard visible, history turn count increases, reset button works |
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| `recovery-states.spec.js` | provider error (start + update), malformed response | Error panels visible, workspace stays rendered, session persists after error, multiple successive errors don't crash UI |
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| `long-investigation.spec.js` | long 5-turn, contradiction, diagnosis, comparison, prioritisation | Multi-turn loading state cycling, answer placeholders update, terminal renders without answer textarea, workspace stability across rapid updates |
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### Accessible Selectors
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All tests use role-based selectors (`getByRole`, `getByLabel`) and attribute selectors — never CSS class names:
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```js
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// ✅ Role-based (good)
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page.getByRole("button", { name: "Analyse" })
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page.getByRole("textbox").first() // textarea with placeholder="Describe..."
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page.getByRole("heading", { name: /Investigation complete/ })
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// ❌ CSS class selectors (brittle) — NEVER USED
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page.locator(".bg-gray-900 .px-6") // fragile to theme changes
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```
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### Test Structure Pattern
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Each test follows a consistent flow:
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```js
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test("scenario name", async ({ page }) => {
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// 1. Navigate
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await page.goto("/");
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// 2. Enable mock mode (set window globals)
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await page.evaluate(() => {
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window.__MOCK_ENABLED = true;
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window.__MOCK_DELAY = "instant"; // instant | normal | slow
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window.__MOCK_SCENARIO = "complete"; // scenario key or ""
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});
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// 3. Enter central statement
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const textarea = page.locator("textarea[placeholder*=Describe]");
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await textarea.fill(scenario.centralStatement);
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// 4. Click Analyse
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await page.getByRole("button", { name: "Analyse" }).click();
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// 5. Wait for loading overlay visible, then hidden
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await expect(page.locator('[data-testid="loading-overlay"]')).toBeVisible();
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await expect(page.locator('[data-testid="loading-overlay"]')).toBeHidden({ timeout: 30_000 });
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// 6. Verify workspace state (terminal card, error panel, or question textarea)
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await expect(page.locator('[data-testid="reasoning-workspace"]')).toBeVisible();
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});
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```
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### Playwright Config Reference
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See `playwright.config.js` for the full configuration. Key settings:
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| Setting | Value | Purpose |
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|---|---|---|
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| `testDir` | `"./tests/e2e"` | All spec files under this directory |
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| `fullyParallel` | `false` | Tests run sequentially to avoid race conditions with mock state |
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| `timeout` | `60_000` | 60s per test (long enough for slow delay mode) |
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| `expect.timeout` | `15_000` | 15s for individual assertions |
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| `screenshot` | `"only-on-failure"` | No disk writes on passing tests |
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| `headless` | `true` | CI-safe by default |
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| `projects[0].name` | `"mock-mode"` | Distinguishes output in test results directory |
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| `retries` | `0` | No retries — failures are deterministic with mock data |
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### Adding a New Scenario Fixture
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1. Add the scenario definition to `tests/e2e/fixtures/investigation-scenarios.js`:
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```js
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const newScenario = {
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name: "New fixture description",
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centralStatement: "The statement to analyse...",
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mockMode: "", // "" = default, or set window.__MOCK_SCENARIO in test
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turnCount: 2,
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answerSequence: [
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{ text: "Answer to first question.", expectedHeadingAfterTurn: "Current investigation" },
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],
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terminalState: null, // or "Investigation complete" / "Current evidence limit reached"
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screenshots: [
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{ label: "initial-state", afterAction: "before-start" },
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{ label: "after-answer-1", afterAction: "after-answer-1" },
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],
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};
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export const INVESTIGATION_SCENARIOS = [...INVESTIGATION_SCENARIOS, newScenario];
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```
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2. Add a test case in the appropriate spec file that references the fixture.
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### Running Tests During Development
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While developing mock responses or UI components, run tests with headed mode:
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```bash
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# Watch all specs and re-run on file changes
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npx playwright test --headed --ui
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```
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The Playwright Test UI (shown via `--ui`) lets you step through each assertion, inspect the live DOM, and replay failed steps.
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