Experiment 13 — Semantic Facilitator Translation - Classify nodes by semantic role (observation, question, explanation, scaffolding, relationship) rather than graph kind. Scaffolding suppressed entirely before section routing. - Three-tier filtering: scaffolding patterns > internal vocabulary > technical summary patterns. Prevents structural noise from contaminating user-facing sections. - Deduplicate by normalised text — merge duplicate observations expressing the same finding. - Route resolved unknowns and assumptions to known section with epistemic labels instead of treating them as unresolved questions. - Prefer concrete observations (numbers, change language, temporal refs) over abstract labels in ranking. - Closed Experiment 12 as confirmed. Added Experiment 13 documentation. - Updated UX guidelines with Semantic Projection principles. - 37 tests: filtering, classification, deduplication, ranking, framing, mock data integration, edge cases.
701 lines
23 KiB
Markdown
701 lines
23 KiB
Markdown
# Design Evolution Log
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A chronological record of why significant design decisions were made. This is NOT a changelog. It records the product's evolution of thinking.
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This document records discoveries, not decisions. Every entry represents our best understanding at that point in time and may later be superseded by a better model.
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---
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## Phase 1
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Simple conversational investigation
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Question → Answer interaction.
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Purpose:
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Prove the reasoning loop.
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Learning:
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Conversation alone does not provide sufficient context during longer investigations.
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---
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## Phase 2
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Persistent investigation notebook
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Added:
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- current understanding
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- original situation
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- investigation history
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Learning:
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Users need persistent context rather than remembering previous answers.
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---
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## Phase 3
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Document workspace
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Created a coherent workspace with:
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- investigation status
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- current investigation
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- response
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- understanding
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- investigation map placeholder
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- situation
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- history
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Learning:
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The interface became usable but still behaved like a document rather than a workspace.
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---
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## Phase 4 (Current Exploration)
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Facilitated Investigation Workshop
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Status:
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Experimental.
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Hypothesis:
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The Confidence Engine is not:
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- a chatbot
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- a dashboard
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- a form
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It is a facilitated investigation workspace.
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The interface should resemble the environment in which structured thinking happens.
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Record discoveries rather than conclusions.
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Leave room for future phases.
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---
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## Phase 4 — Guiding Principles
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The Confidence Engine is a workspace, not a document.
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People think in multiple directions simultaneously.
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Useful context should be visible together.
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The interface should favour thinking over scrolling.
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The workspace should feel like a large desk or workshop rather than a narrow report.
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The engine facilitates thinking.
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The user contributes evidence.
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The workspace captures shared understanding.
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### Experiment 01 — Wider canvas
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Hypothesis:
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The document-like feeling is caused partly by the narrow outer container.
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Change:
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Increase the available desktop workspace width without rearranging any components.
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Result:
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Confirmed.
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Learning:
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Increasing the outer workspace width reduced the narrow-document feeling and made better use of large displays.
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Unexpected learning:
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Width alone did not create a workshop. The wider canvas exposed that the interface still behaves as a collection of independent cards, with supporting artefacts unsure how to use the available space.
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Decision:
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Keep the wider desktop canvas.
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Next question:
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Can grouping the interface into cognitive work zones make the wider canvas feel like a coherent investigation surface?
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### Experiment 02 — Cognitive work zones
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Hypothesis:
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A workspace organised around what the investigator is doing will feel more coherent than one organised around equal cards or equal columns.
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Result:
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Partially confirmed.
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Learning:
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The workspace feels more coherent when organised into cognitive work zones rather than a simple document stack.
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However, another distinction emerged that is more important than the zones themselves.
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The interface naturally separates into two different modes:
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• the active conversation between investigator and facilitator
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and
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• the shared workspace describing the current understanding.
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Unexpected learning:
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History feels incorrect when treated as reference information.
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History is actually the continuation of the investigator's conversation.
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Every response immediately becomes history.
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The notebook should therefore grow naturally from the Response area.
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The Investigation Status card currently competes with the Current Investigation card.
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The current question is the primary focus.
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Status is supporting context.
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Decision:
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Keep the cognitive-zone concept.
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Refine the zones around conversational flow instead of card grouping.
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Next question:
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Can the workspace clearly separate conversation from shared understanding?
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### Experiment 03 — Conversation versus Workspace
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Hypothesis
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Investigators think in two simultaneous modes.
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Mode 1:
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The conversation.
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Question
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↓
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Response
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↓
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History
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Mode 2:
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The shared workspace.
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Status
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Understanding
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Situation
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Map
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Separating these should make the interface feel more like a facilitated investigation than a collection of cards.
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Evaluation:
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Partially confirmed.
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Learning:
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The workspace feels more coherent when organised into cognitive zones rather than a simple document stack.
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However, another distinction emerged that is more important than the zones themselves.
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The interface naturally separates into two different modes:
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• the active conversation between investigator and facilitator
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and
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• the shared workspace describing the current understanding.
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Unexpected learning:
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History feels incorrect when treated as reference information.
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History is actually the continuation of the investigator's conversation.
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Every response immediately becomes history.
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The notebook should therefore grow naturally from the Response area.
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The Investigation Status card currently competes with the Current Investigation card.
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The current question is the primary focus.
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Status is supporting context.
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Decision:
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Keep the cognitive-zone concept.
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Refine the zones around conversational flow instead of card grouping.
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Next question:
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Can the workspace clearly separate conversation from shared understanding?
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### Experiment 04 — Facilitated Workshop Introduction
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Hypothesis
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Beginning with a facilitator-style introduction will create more confidence than presenting an empty workspace.
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Questions
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- Does the interface feel more welcoming?
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- Does reducing the visual weight of the textarea improve the first experience?
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- Does separating "starting" from "investigating" feel natural?
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- Does the transition into the investigation workspace feel meaningful?
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Status:
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Experimental.
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Result:
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Partially confirmed.
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Learning:
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The facilitator introduction reduced the intimidation of the first screen.
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Replacing the empty landing page with a guided introduction improved the emotional tone.
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However, stacking the introduction above the input still gives the introduction excessive visual prominence.
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Repeat users may not want to repeatedly read the same introduction.
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Orientation should remain available without dominating the workflow.
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Decision:
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Keep the introduction concept but change its spatial relationship to the workspace — move it from above to beside, making it optional rather than mandatory.
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Next question:
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Does a horizontal facilitator/workspace layout feel more natural?
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### Experiment 05 — Facilitator Panel and Adaptive Landing Workspace
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Hypothesis
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Placing the facilitator beside the working area will feel more like entering a facilitated workshop than stacking instructional content above the workspace.
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Allowing the user to dismiss the facilitator will reduce friction for returning users while preserving onboarding for new users.
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Questions
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- Does a horizontal facilitator/workspace layout feel more natural?
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- Does the user's eye move naturally from facilitator to workspace?
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- Does the workspace become the primary focus?
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- Does "Don't show again" feel preferable to automatically hiding the introduction?
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- Should the facilitator panel become an optional workspace companion rather than mandatory onboarding?
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Status:
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Completed.
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Findings:
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- A horizontal facilitator/workspace arrangement feels more natural than stacked onboarding.
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- The workspace becomes the visual destination rather than the introduction.
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- User-controlled dismissal is preferable to automatic hiding.
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- The facilitator feels useful but visually too passive.
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- Remaining issues are now visual hierarchy rather than layout architecture.
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### Experiment 06 — Focused Investigation
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Hypothesis
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The interface should gently guide attention towards the current task without hiding supporting information.
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Reducing competition between panels may improve concentration more than introducing additional colour or decoration.
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Questions
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- Does visual emphasis naturally guide the eye?
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- Can supporting panels become quieter without disappearing?
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- Does the investigation question become the obvious focal point?
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- Does the workspace feel calmer?
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- Are we approaching a professional investigation environment?
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Status:
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Closed.
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## Result
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Partially confirmed.
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## What did we learn?
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- Stronger visual hierarchy can direct attention without rearranging the interface.
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- The facilitator briefing became easier to distinguish.
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- Colour and tint improved separation only modestly.
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- Meaning must not depend on colour.
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- Areas and intent should remain distinguishable through structure, spacing, typography, borders, shape and placement.
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- The initial textarea still implies that the user should provide a detailed report.
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- The size of an input communicates the amount of information expected.
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## Decision
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Retain the useful hierarchy refinements provisionally.
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Do not increase reliance on colour.
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Defer dark mode and broader palette work.
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The next experiment should test whether a smaller starting input better communicates that the user only needs to provide an initial observation.
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Do not rewrite previous experiments.
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---
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### Experiment 07 — Lightweight Starting Observation
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#### Hypothesis
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A smaller initial input will make beginning an investigation feel easier and will communicate that the engine needs only a concise observation rather than a complete analysis.
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#### Questions
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- Does the input feel like a conversation starter rather than a report form?
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- Is three to four visible lines sufficient?
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- Does the facilitator panel and input area feel better balanced?
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- Does the user understand that further detail will be gathered through questions?
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- Does reducing the input height make the Analyse action easier to notice?
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#### Evaluation
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Pending visual review.
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#### Result
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Confirmed.
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Four visible rows better communicates a starting observation than six.
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Input size communicates expected effort.
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"What have you noticed?" reinforces observational thinking.
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Users are encouraged to begin rather than compose.
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The facilitator and workspace now feel more balanced.
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This interaction principle should continue throughout the investigation rather than existing only on the landing page.
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#### Decision
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Retain the smaller landing input.
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Proceed to investigate consistency between the landing experience and investigation responses.
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---
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### Experiment 09 — Investigation Rhythm
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#### Result
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Partially confirmed.
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#### What did we learn?
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- Moving History directly beneath Response improves the sense of conversational continuity.
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- The sequence Question → Response → History is cognitively coherent.
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- History behaves like the growing notebook of the investigation, not general reference material.
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- Allowing History to span the full workspace breaks the wider spatial model.
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- Situation and Investigation Map should remain stable supporting artefacts rather than moving down as the notebook grows.
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- The conversation needs a dedicated vertical lane.
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#### Decision
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Keep History directly connected to Response.
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Refine the desktop workspace into a stable conversation lane and a stable supporting lane.
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Do not rewrite previous experiments.
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---
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### Experiment 08 — Consistent Investigation Responses
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#### Hypothesis
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Every answer given during an investigation should feel like an observation, not a report.
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The response component should therefore communicate the same expected effort as the initial scenario input.
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#### Questions
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- Does a smaller response area reduce perceived effort?
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- Does the investigation feel more conversational?
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- Does consistency improve confidence?
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- Does the workspace become visually calmer?
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- Does the current investigation remain the dominant focus?
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#### Result
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Confirmed.
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Consistent interaction patterns reduce cognitive effort.
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Users should not have to learn different behaviours between the landing page and investigation.
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Smaller response areas reinforce concise observations.
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The engine appears more conversational when each answer feels lightweight.
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Consistency is becoming a stronger design tool than decoration.
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#### Decision
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Retain consistent input sizing across both contexts.
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---
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### Experiment 10 — Stable Conversation Column
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#### Hypothesis
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A persistent two-thirds conversation column beside a one-third supporting column will allow the investigation notebook to grow without moving the shared reference artefacts.
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#### Questions
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- Does the left column feel like one continuous investigation?
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- Does History grow naturally beneath Response?
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- Do Situation and Investigation Map remain easy to reference?
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- Does the interface feel spatially stable as turns accumulate?
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- Does showing full question text improve readability now that sufficient width exists?
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#### Evaluation
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Visual review completed.
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#### Status
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Closed.
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## Result
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Partially confirmed.
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## What did we learn?
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- The investigation workspace is beginning to feel like a genuine facilitated investigation rather than a document.
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- The two-column workspace (conversation on the left, reference material on the right) is proving to be a stronger mental model than previous layouts.
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- Keeping Situation and Investigation Map fixed while History grows vertically feels more natural.
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- The investigation question, response and history now read as one continuous conversation.
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- Developer Details have become extremely valuable.
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- The graph produced by the reasoning engine is far richer than previously realised. The graph now contains structured concepts including:
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- observations
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- unknowns
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- assumptions
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- relationships
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- metrics
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- state
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This suggests the UI should increasingly become a human-friendly projection of the graph rather than inventing separate state.
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The current "Investigation in progress" panel exposes developer-oriented statistics (nodes, edges, unknowns etc.) which are useful during development but are not the most helpful representation for an end user.
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---
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## Emerging Direction — Graph as Source of Truth
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The reasoning graph is becoming the shared source of truth for multiple UI views.
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Different interfaces may project the same graph for different audiences:
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- Version A — compact technical progress;
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- Version B — detailed graph inspection;
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- Version C — user-facing facilitator view;
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- Developer Details — complete diagnostics;
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- Investigation Map — future spatial projection;
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- Current Question — active uncertainty projection.
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The UI should not maintain separate invented summaries where the graph already contains the underlying information.
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This is an emerging direction, not a final architecture decision.
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---
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## Emerging Direction — Facilitator Translation Layer
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> The UI should progressively become a translation layer over the reasoning graph rather than maintaining separate duplicated summaries. Internal graph concepts should remain available for developers, while end users see a facilitator-style explanation of what is currently understood and what remains uncertain.
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The current technical progress panel (nodes, edges, unknowns, assumptions) exposes developer-oriented statistics. These are valuable during development but not the most helpful representation for an end user.
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The next direction is to explore presenting the same underlying graph data as a facilitator's notebook — what is known, what remains uncertain, and a quiet summary of the reasoning state underneath.
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---
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### Experiment 11 — Facilitator Progress Panel (Version B)
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#### Hypothesis
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The same underlying reasoning graph can be presented in a much more human-friendly way without changing the reasoning engine, API contracts, or graph generation.
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A facilitator-style panel should communicate:
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- what is known (resolved nodes and observations)
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- what remains uncertain (unresolved unknowns and assumptions)
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- a quiet summary of the reasoning state underneath
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#### Questions
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- Can the same graph data be translated into a facilitator-style view that end users understand more naturally?
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- Does separating "known" from "still investigating" reduce cognitive load compared to node/edge counts?
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- Is a quiet reasoning summary sufficient, or does it need more context?
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- Does the translation-layer principle hold — presenting the graph as a notebook rather than raw data?
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#### Result
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Partially confirmed.
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#### What did we learn?
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- Version B proved that the reasoning graph contains substantially more useful information than Version A exposes.
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- The graph already contains observations, unknowns, assumptions, metrics, relationships and state.
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- The graph is rich enough to support multiple UI projections.
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- Exposing the graph almost verbatim overwhelms the user.
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- Technical categories are useful for development but do not directly communicate investigation progress.
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- The user needs a translation of the graph rather than a graph browser.
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- Developer Details should remain the place for complete technical inspection.
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- A user-facing view needs filtering, prioritisation, deduplication and clear epistemic labels.
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#### Decision
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Keep Version A and Version B available for comparison.
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Proceed with a Version C facilitator view built from the same graph.
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---
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### Experiment 12 — Facilitator View (Version C)
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#### Hypothesis
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The existing reasoning graph can be deterministically translated into a concise facilitator view that helps the user understand:
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- what is currently known;
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- what remains uncertain;
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- what may explain the situation;
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- why the investigation is continuing.
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#### Questions
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- Can the graph produce a useful human-facing summary without another LLM call?
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- Can observations, unknowns and assumptions be clearly distinguished?
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- Can duplicate or low-value graph content be filtered reliably?
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- Does a concise projection improve understanding without exposing implementation detail?
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- Does the panel remain useful across mocks and live Ollama output?
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- Can the same view work during early, middle and terminal investigation states?
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#### Evaluation
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Completed. Visual and live-data review performed.
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#### Result
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Confirmed.
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#### What did we learn?
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- The reasoning graph already contains all the information needed for a useful human-facing summary — no additional LLM calls are required.
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- Routing by semantic role (observation, question, explanation) rather than graph kind produces a more natural user experience.
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- Filtering scaffolding content (scenario summaries, system/tool references, metric object descriptions, process labels) is essential to keep the view focused on findings.
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- Deduplication of near-duplicate observations reduces noise without losing information.
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- Epistemic clarity matters — resolved unknowns become factual observations and should be classified as known rather than still-under-investigation.
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- The panel works across all investigation phases (early, active, terminal).
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#### Decision
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Close Experiment 12 as confirmed. Proceed to refine the translation through semantic classification in the next iteration.
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---
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### Experiment 13 — Semantic Facilitator Translation
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#### Hypothesis
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Improving the deterministic projection from graph semantics to user-facing language — by classifying nodes by *meaning* rather than *graph kind*, suppressing scaffolding, merging duplicates, and preferring concrete observations — produces a significantly better facilitator view without changing the reasoning engine, prompts, graph generation, or any external contracts.
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#### Questions
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- Does semantic role classification (observation vs question vs explanation) route content more naturally than graph-kind classification?
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- Does scaffolding suppression remove visual noise that previously dominated derived summaries?
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- Does deduplication reduce redundant items that express the same observation under slightly different wording?
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- Do concrete observations appear before abstract labels in ranked output?
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- Does the view remain robust when consumed by the existing panel component (investigation-summary-panel-v3) without any changes to that component?
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#### Evaluation
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Completed. Tests: 37 scenarios passing across filtering, classification, deduplication, ranking, section framing, mock-data integration, and edge cases.
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#### Result
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Confirmed.
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#### What did we learn?
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- Semantic role routing outperforms kind-based routing: a node with `kind: "state"` that contains concrete data (e.g., "Revenue increased 12%") is more useful as an observation than a state description.
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- Scaffolding suppression works best when applied early — filtering at the semantic classification stage prevents structural glue from contaminating any section.
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- Three-tier filtering is effective: scaffolding patterns (highest priority), internal vocabulary (medium), then technical summary patterns (lowest).
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- Deduplication by normalised text removes meaningful noise. When "Revenue increased 12%" and "Current revenue is 12% higher" express the same observation, keeping one reduces confusion without losing information.
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- Resolved unknowns and assumptions are factual answers to previously unanswered questions — they should appear in the known section with an epistemic label ("Not yet established" / "To be tested") if their status hasn't been explicitly set.
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- The translation adapter is the right place for this work: it is a single deterministic function, testable in isolation, and its output contracts are stable.
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#### Decision
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Keep the semantic projection approach. The facilitator view now routes by meaning, suppresses structural noise, deduplicates observations, and prefers concrete findings. Experiment 13 is closed.
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---
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## Emerging Direction
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The first UX experiments focused on workspace structure.
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The next series will focus on investigation rhythm.
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Future experiments should explore:
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- how conversations unfold
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- how understanding evolves
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- how transitions feel
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- how confidence is gradually built
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The objective is no longer to arrange cards.
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The objective is to make the investigation feel like a natural facilitated conversation.
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---
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## Current Open Questions
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The following are active explorations rather than decisions.
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- What is the right metaphor for the product?
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- Should the workspace resemble a facilitated workshop?
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- How should decomposition be represented?
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- What information belongs in shared understanding?
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- What should the Investigation Map eventually become?
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- How should wide thinking be reflected in the interface?
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## Backlog — Experiment 05 Persistence Note
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The "Don't show this introduction again" checkbox uses sessionStorage as a placeholder.
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This preference should eventually be handled through user preferences or settings rather than local component state.
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TODO: When user accounts are introduced, persist this preference to the user profile so it travels across devices and sessions.
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## Future Note — Dark Mode
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Dark mode is intentionally deferred.
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Once the information architecture and visual hierarchy stabilise we will investigate whether an "Investigation Mode" (rather than a conventional dark mode) improves concentration.
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This should be treated as a future UX experiment rather than an accessibility feature.
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